The Future of Gaming – Motion Control

With the news of Kinect and Playstation Move, it looks like the world of gaming as we know it is about to go through a huge change. But what direction is gaming really moving towards?

I’m a little bit sceptical about this subject. Some are excited for this change, and some will likely disregard it as some new gimmick that will just become a fashion accessory like the Wii Fit has to the Wii. I own a Nintendo Wii, and was impressed with the motion control software for all of about 5 minutes. The Wii Fit board is a fantastic piece of kit, but it’s just not what I’m into. The Wii has always been a bit of a fun console, although there have been some attempts made to make it appeal to the more mature gamer. This doesn’t alter the fact however that the Xbox 360 and PS3 are typically defined as being for the more hardcore gamer.

There is no doubt that both Kinect and Move will change how certain games are played, but it remains to be seen whether or not these new technologies will really take off and change gaming the way that developers seem to think they will.  Now that E3 2010 has been and gone, we’ve seen a few more demonstrations of what Sony and Microsoft have to offer, and I have to say I’m equally as impressed with both for different reasons.

Kinect offers a completely controller free experience allowing you to really get into the game and feel as though you are a part of it due to the technology registering your entire body. We have only really seen party games for this so far. Kinect will retail at around about £150

Then there is Playstation Move, a set of two controllers which has been compared to the Wii, but is far more impressive in action. Move may not recognise your whole body, but the technology seems to work wonderfully with the games it has been designed for. We have been told that Killzone 2 will use this technology, and older games such as Heavy Rain will be given patches to utilise the controller. Playstation Move will cost about £100 to get both controllers and a camera.

The only problem I see with this is how it is all going to be incorporated into bigger, more mature games. It’s all very well showing off the likes of Kinectimals and Sorcery, but what about those of us who aren’t such casual gamers?

Let’s take Final Fantasy as an example or even just Role Playing Games in general. Now, in my mind there are very limited options in controlling an RPG from the point of view of using the battle systems. There are too many options and menus to reel through. If all RPG’s become real time action, then there may not be a problem, but I don’t see turn based fizzling out completely anytime soon. If it does, I’ll be sad. Next, what about the First Person Shooter? I can’t really see many who play the FPS giants such as Halo and Call of Duty wanting to stand up and mess around either with a motion controller, or holding an imaginary gun in the middle of their living room. I can just see motion control being very limited depending upon genre. Then again, I may be wrong, only time will give us the answer to that.

What does motion control really hold for the future? Is it all one big novelty, or is it going to change the face of gaming as we know it for years to come?


One thought on “The Future of Gaming – Motion Control

  1. You’re spot on with this article. Personally, I think that it’s going to be nothing more than an option within more regular titles and both devices being aimed at games made specifically for Kinect or Move.

    I’d love to be proved wrong, but I just don’t think people will ever move away from wanting to hold a pad in their hands.

Ramble with me

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