After a lengthy 3DS update a day or two ago, I downloaded the Bravely Default demo. Readers of this blog will know my love for JRPGs, and especially Square Enix. I’m hoping that the end of the horribly bad FFXIII franchise will signal better times for Squeenix, and by the look of Bravely Default, I could be right.
I’ve probably only spent about two hours with it, but I’m really enjoying it. I love the side scrolling layout of the town/s, and the battle system is just what I like to see from a decent JRPG: some good ol’ turn based combat. I also absolutely adore the little sprite animation. I’m such a sucker for little chibi style characters, and I love the way that Squeenix have been taking the visuals of their handheld games recently.
It’s interesting to see the class system put into place so well, and implemented outside of a tactics game. I’m so used to the class system (black and white mages, warriors, ninjas etc) being in frustrating tactics games, that it’s quite refreshing to see it put into a straightforward JRPG. I know it’s been done before in other Final Fantasy games, but something about Bravely Default seems different. I can see that I’m going to be spending a lot of time leveling up certain classes and finding out my parties strengths in the future.
It appears to have a few steep difficulty curves from the brief amount I’ve played, but that’s nothing a little bit of grinding can’t solve. I hate it when a game holds your hand and lets you sail through, so I’m looking forward to the challenge, and having the time to dedicate to it.
The main plot of the game isn’t really revealed in the demo, or at least it hasn’t been yet, but I’m excited to get my hands on it after Christmas. I’m in the period of time before Christmas where I give myself a self-imposed game buying ban, just in case I receive any from friends and family during the festive period. I’ll definitely be getting my order in for this as soon as I can though, as it’s been getting good reviews, and I really need a decent JRPG back in my life.