My Most Wanted List

My Amazon wish list is bursting with all the games I want to play when I finish uni. Here’s a handful of them.

Final Fantasy X/X-2 HD Remaster

This one is a no brainer really. I would rather it didn’t have X-2 in there, but I can’t complain really. I might like it the second time around…but probably not .The HD version of FFX looks amazing, and I’ve been listening to the HD OST as well to get myself in the mood. I can’t wait to spend hours on end playing Blitzball, and grinding to beat the Dark Aeons.

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Persona 4 Golden

Persona 4 is a game I never really got on board with. There was something about it which was just constantly frustrating. However, I’m willing to give it another chance on the PS Vita, now that I own one. Persona 3 FES was amazing, and a definite step up from the original, so I’m hoping for the same from Persona 4 Golden.

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Lightning Returns: Final Fantasy XIII

I’m a massive FFXIII and Lightning hater. I can’t stand them, and I can’t stand her. However, it’s Final Fantasy, and I’m not one to overlook a title just because I don’t like the character. I’ve played the first two, so I’ll play the final one, even if just to have an opinion. It looks terrible, so I’m going to wait for this one to come down in price a little bit.

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Diablo III

The demo for this game amazed me. I’m a big fan of epic dungeon crawlers if they’re done right, and boy did Diablo III get it right. An astounding time waster, I can’t wait to get my hands on this and waste some time slaughtering things with magic and swords. Bring it on.

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Bravely Default

I’ve wanted this from the second I played the demo. I haven’t bought it yet because I know it will completely consume my soul, and my time, which I can’t afford to do just yet. I love the job system in this game, and it really makes me think of classic JRPGs with different costumes and abilities to learn.

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Pokemon X/Y

I’m a big Pokemon fan at heart. I don’t explicitly post about it all the time, but I adore the mechanics of it, and I love nothing more than running around in a new town and harvesting some new Pokemon. This latest instalment looks even bigger and better than the last one.

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The Last of Us

I played a bit of this at a friend’s house when it first came out. It looked good, but perhaps a little bit frustrating, so I’m waiting for it to go down in price a little bit before I go out and get it. In all honestly, I just want to shoot some things. Some mutant things.

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Tales of Symphonia Chronicles

I can’t believe this actually came out. I loved the original Tales of Symphonia game so much, it was absolutely incredible. It had some of the best battle mechanics, and some brilliant characters. It was exactly what a real JRPG should be like. How could I turn down the HD version with extra bits and pieces?

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Okay, so maybe it was more than a handful. However, there are so many more I haven’t even had the chance to list here. My bank account weeps.

What games do you want the most at the moment?

 

Diablo III Demo Impressions

I had my reservations about Diablo III. Not because I doubted how good it would be, but because I doubted how easy it would be to play on a console. Traditionally, Diablo is a PC game, and I remember from playing World of Warcraft that PC gaming is all about hot keys, and assigning skills. Just imagine my pleasure at firing up the demo for Diablo III this afternoon and discovering not only an easy to use battle system, but a thoroughly enjoyable game, and interesting plot to boot.

I recall watching my Dad play Diablo on the PC when I was younger. I was always interested in watching him, but I never really wanted to play it. At this point I had been sucked into the world of Final Fantasy and the JRPG, so a Western dungeon looter was way off my radar. However, now that it’s come to my Xbox 360, I thought it was time to check it out.

After playing Torchlight when it first came out on the XBLA, I acquired a new appreciation for the dungeon looter genre. I loved putting as many things in my Tardis sized pockets as I could possibly find. I would sell all the rubbish, equip all the good stuff, and go shopping for new equipment at whatever chance I could get. Thankfully, Diablo III is much more than just a looting game, and it’s heaps of fun.

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The demo allows you to grind up to level 9, which is quite impressive already. It also lets you play for a good couple of hours, but only if you’re a serial looter and like to look down every nook and cranny. For something that is simply a taster of the game, I’ve been left wanting a lot more after being treated to so much.

At the start of the demo you can choose between a male/female barbarian, or a male/female wizard. Other character classes can be seen, but are grayed out so I presume they are not playable, unless you own the full game. As soon as you have chosen your character, and given him or her a name, you are thrown straight into the action, and start fighting your way through a small group of the undead.

Battling your way through these pesky flesh eaters leads you to a nearby town. In this town you meet up with the local knights, and of course offer your assistance in any way to rid the area of these rotting meat sacks. Soon enough, you’re sent out to deal with vomiting zombies in an attempt to at least alleviate the strain on the knights in the town.

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Now, no Western looter would be complete without a journey into an evil crypt, complete with ghosts, ghouls and ghastly things, so you soon find yourself traipsing off in a bid to help one of the characters you meet in the town. See, her adopted uncle has wandered off into a crypt. Not the best of ideas at any time, but certainly not during an outbreak of the undead. Naturally, you offer your assistance once more and head off in search of him.

This is the main part of the demo, allowing you to travel through huge levels of dungeon, fighting what seems like never-ending hordes of enemies. You know what though? It’s heaps of fun. With each level you gain in the demo you acquire new skills or spells, and of course you can equip bigger and better weapons and armour. New enemies jump out at you, forcing you to run away as you realise they’re not quite so easy to fall down as the frail skeletons you were attacking a moment ago.

My only criticism, and this isn’t necessarily to do with the demo, but the design of the game overall, is the inability to be able to alter the camera angle. I kept forgetting and either doing a forward or backwards roll, and it became more than a little frustrating. It’s a gaming pet peeve of mine, but it really would be nice to alter the camera angle and look at the world in a slightly different way.

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Overall, the Diablo III demo does exactly what it sets out to do; entice you, and make you want to buy it. Mere seconds after finishing the demo I made my way to Amazon to add it to my ever-increasing wish list so I can stalk the price to see if it goes down. An added bonus as well, is that the game allows you to transfer the character you used in the demo, into the full game should you purchase it in the future.

I for one am super excited to get my hands on Diablo III for some dungeon looting fun, but what about you? Are you like me and waiting a while for the price to drop? Or have you already bought it, and are loving it? Let me know down below.

DmC Demo Impressions

As soon as I saw that a demo for DmC had come out on Xbox Live yesterday, I ran to the controller, fired up my console and got right onto downloading that thing of beauty. To be perfectly honest, I had completely forgotten when it was coming out as well as what month it was thanks to stress at university. It took an age for the demo to download, but I finally got to play it at atound 11PM last night. Here are my thoughts on it;

First of all, I will say I’m still a little on the fence about this rehashed Dante. Only because I’m a fan of the Devil May Cry series and Dante should, to me, be in his big red trenchcoat, and have white hair. This ‘new’ Dante appears to have much the same attitude as the ‘old’ Dante however from what I gleamed last night. I think that DmC will have to be taken at face value, and as an indpendent game as opposed to a follow on if I am to enjoy it properly.

I was quite impressed with the ease of the battle system, and the variety of attacks that were available to me. The demo briefly explains to you that Dante is half angel, half demon, and this translates into his attacks. On one side you can use angel attacks which from what I could gather would mainly involve spinning around a scythe and attacking multiple enemies at once. On the other hand you could use devil attacks, which primarily seemed to be much heavier, bludgeoning attacks. For me, someone who likes to attack everything all at once, the angel attacks were really useful. Dante feels much faster during battles in this game than he has done in previous titles. Whether this is due to his ‘younger’ age or just an improvement in the system, it just feels as though he flows better throughout the battle scene even when using his heavy devil attacks.

Story wise, I’m not entirely sure what it’s all about as the demo didn’t give too much away, but from what I gather there is an anti-demon group, led by a strange masked figure who sends out cryptic video messages on the internet. This group are trying to send the demons back to where they came from. Who is the demon’s target? Dante of course, and as you travel along with an unnamed woman, you will enter different dimensions and be forced the fight demons as they manipulate the buildings and walls around you in an attempt to crush you between concrete.

I did get a little bit of a feel of Bayonetta with the changes in dimensions, mixed in with a dash of crudness from Dantes Inferno, which is by no means a bad thing, but I hope I won’t get that feeling through the whole game when it comes out in January.

All in all a pretty good demo that lets you play for quite a bit, and even lets you kick some demon boss ass one you complete the first section. If you’re a Devil May Cry fan, give DmC a go and let me know what you think of it too.

Alpha Impressions of Need For Speed Most Wanted on PS3

Today I decided to take a trip to Manchester in search of inspiration (and a plethora of leaflets) for my PR project at university. I trawled up and down Manchester trying to find horror themed leaflets, memorabilia, locations and tried (and failed) to get some free stuff. Of course I added in a little bit of shopping because it would have been rude not to, and I purchased a new book that will no doubt make its way to my ‘pile of shame’.

I’m rambling though. The point of this is that today I got play Need For Speed Most Wanted in a little pop up booth in Manchester. The game isn’t out until November 2nd, but there it was, available in multiplayer and single player. The game was only in its alpha stage so of course it wasn’t perfect, but it was close enough.

The guys at EA were very friendly and explained the whole concept of the game to me. I’m not used to playing racing games on the PS3, so I slightly missed the clunkiness of my Xbox controller, but I got on with it. After an initial console crash I got stuck into single player, swiftly plowing straight into a wall and wrecking my car instantly.

The first thing I noticed once I got into it however is that the cars I drove were very smooth handling. Almost a bit too smooth for my liking at times, but then that could have just been first time nerves and my lack of knowledge about the track. I played a few races to get used to the terrain and the controls. I have not played the first Most Wanted, but the closest I can compare this game to is Undercover in terms of visuals. It has a very arcade feel to it which is nice for those of us that do not like simulation racers and just want some fast cars in our lives.

The multiplayer took the form of a 3 stage competition. Whether this is what will happen in the released game I do not know, but this is what we did today. Our first event was a speed test which I am pleased to say I came first in with excessive use of NOS. Our second event was a race against each other. I believe I came fourth in that as there were some much better players there than me and I was once again far too busy nosediving into buildings to come first. Our final event was a jump test, but I believe I didn’t reach the meet point in time as I had been too busy driving off into the distance and getting some drifting action going on.

So far I don’t think that the Most Wanted looks as good as Hot Pursuit, but then I just love that game and it’s all about personal preference. When it comes to November 2nd I will definitely be giving it another go and seeing how much stuff I can destroy and how many drift points I can rack up.

Guitar Hero Warriors of Rock Demo

So, the Guitar Hero Warriors of Rock demo was released today on XBL. I won’t pretend I wasn’t excited, because I was. It finally looks as though a Guitar Hero game has got some proper music (in my opinion) for us to tamper with. There’s still a bit of Dragonforce, but you can’t have everything in life, right?


As excited as I was for the demo, I was a little underwhelmed. I’m a bit of a heavy/industrial music nut, so when I saw Avenged Sevenfold & Nine Inch Nails were lending their wonderful songs to this gaming series I was overjoyed. I should have known better than to find these on the demo. Instead I found a Black Sabbath song (nothing wrong with Sabbath, but a bit predictable) and some song that Slash was in. I have nothing against the golden oldies, but seriously? You have bands like Five Finger Death Punch on here, and the best you could do was Sabbath? To be fair there was a rather heavy song at the end of the demo that I definitely enjoyed, even if I had no idea who it was by.

Anyway, enough about the songs, what about the new game play? It’s certainly a little bit different from previous ventures, but you don’t really get enough of a taste for it in this 4 song demo. From what I gathered, building up star ratings on each songs gets you closer to unleashing your true Warrior of Rock powers. Nifty stuff. Each character has a different transformation and set of powers to play around with, but you didn’t get to try this out in the demo as you only had access to one character. A bit disappointing, but I suppose they wanted to save the best until the release.

This may sound as though I’m really slamming the demo, but that is not my intention. It’s a good introduction to the new layout for the game, and does have 4 varied songs to choose from and master. In my personal opinion and from a music point of view it could have been better, but that’s just me and i’m awkward like that.

For those who don’t know, Guitar Hero Warriors of Rock is out on 24th September, complete with a Ltd Ed which contains an easily customisable Axe Guitar for those that really want to rock their living rooms hardcore style.