Murasaki Baby is all I wanted, and more

Murasaki Baby was released yesterday, and I picked it up for the more than reasonable sum of £6.39 with PS+ discount.

I’ve been eagerly awaiting Murasaki Baby for quite some time, as it looked like just my kind of game. It looked dark, creepy, and involving. It really reminded me a lot of LIMBO, which is one of my favourite games on the Xbox 360.


I’ve stayed away from reviews mostly, as I wanted to form my own opinion of Murasaki Baby. I did manage to see that it only lasts about three hours, and a lot of players thought that the touch controls get in the way of the graphics. I’ve only played the game for a short period of time, but I’ve really enjoyed it so far, and while I appreciate what many reviewers are saying about the touch controls, it’s nice to find a Vita game that actually makes good use of both the front and back touch screens.

The back touch screen is used to change the environment you’re in. Some environments scare monsters away, while others may produce rain or wind. Each environment serves its purpose, and it’s a nice little extra, and as I said, a welcome use of the back touch screen. It also really helps bring colour into a game that otherwise could be quite bland by default.

The front touch screen is used to control Baby, and her balloon with simple finger swipes. It’s not just Baby you have to look after; her balloon is just as important. If her balloon pops, then you’ll have to start again from the last checkpoint, and believe me, there are so many things that can pop that balloon. You will shout, and you will swear if that balloon pops. Not just because it’s frustrating, but because Baby will start to cry, and it’s just heartbreaking.


The lack of any actual voice acting, aside from the odd creepy exclamation of ‘Mummy!’ from Baby every time she thinks she’s getting that little bit closer, make it a really unique experience. This is why I compare it again to LIMBO. LIBMO didn’t need voices. It didn’t even need a soundtrack, and the story came across beautifully.It really is a challenge to create a story with no voices, and Murasaki Baby does it just as well as I was expecting.

I for one am loving the innovative idea of Murasaki Baby, and don’t regret spending the money I did on it. It looks stunning, plays well, and makes you think about what to do next without frustrating you too much and making you rage quit.

If you’re not a PS+ member, you can grab Murasaki Baby for £7.99. It might seem expensive for an indie game, but if we don’t support the indie devs, we’ll never get anything different.


LIMBO; Ending Interpretations

LIMBO intrigued me the second I heard about it. A glimpse at a single noir screen shot and I was pretty much sold on the idea. I instantly fell in love with this little Arcade gem because it really did excite my love of the morbid and creepy. At 1200MSP it’s definitely a hefty price to pay for such a short game which is easily completed in 4 hours, but I certainly do not regret spending my time and money on it.

LIMBO is a game that focuses heavily on puzzle solving, and not characterisation or emotive game play. You still cannot help but feel emotionally involved with the young boys cause though. Every time he dies a gruesome death at the hands of a vastly oversized spider, or is maimed by a flying bear trap, you can’t help but cringe and feel some remorse for him. The poor thing is only trying to find his sister.

I would like to take this opportunity to talk about my thoughts and feelings on the ending of LIMBO though, not the gameplay or processes. There are going to be huge spoilers from this point on, so if you haven’t finished the game, or are intending to play it at some point, close this page down now.

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